Built an interactive aurora borealis you can stand under 🌌
Polar night, a still lake, shifting emerald skies - all in the browser.
Drag to look around and make a wish ✦
https://t.co/5pqpH6d2b6
Follow for more browser experiments.
#threejs#webgl#creativecoding
Today I was working on some updates to my particle effect, adding physics
Preview: https://t.co/aYvc1FTsHT
Video Tutorial (Code in the description): https://t.co/krC14J4tPb
Should I make a new video with this update in detail, or should we move on to a new project?
Landscape Generator 2.0 is live now with a full day & night cycle.
I tried to give each time of day its own mood. Height fog still needs some love though...
New stuff:
Stars and moon in the night sky.
Night rim light added.
Distance fog added.
Height fog added.
Sun glare effect.
Better mobile version UI.
Godrays converge from the sun position.
Fixed a GTAO bug where foliage vertex animation wasn't accounted for.
Try it 👉 https://t.co/0gbtl2dnH1
#indiedev #threejs
I was asked by many people last week about how to use the new ThreeJS WebGPU inspector and control panel in React-Three-Fiber. Here is how I personally use it:
Code: https://t.co/uMYcZdS1Mu
Demo: https://t.co/jigaJbPEi4
#threejs#r3f#creativecoding
@jagdish_2204@INCIndia Some uneducated idiots bring in anything just to make some dumb argument get the fucking context idiot it's 2026 not 1984 grow up kid
🚨Anthropic just showed a 24-minute workshop on how to actually do prompts for Claude.
Taught by the people who built it.
Free. No registration. No paywall.
I've seen $300 courses that don't cover what they teach in the first 8 minutes.
Watch it and bookmark it now.
Anime.js 4.5 is out and it's a fun one:
Introducing the @threejs adapter 🎉
- Up to 50% less code for 3D animations
- CSS transform-like API for 3D objects (rotate, skew…)
- Simpler material color animations
- Easy instanced mesh animations
- Stagger 3D
And so much more! ⬇︎
Shaping functions are tiny pieces of math that make motion feel alive.
Same frog, same stop & end point.
Different curve, totally different feel.
This thread has a bunch of practical ways to use them!
#threejs#shaders
Three.js -> Mountains -> Trees -> Fog
I love foggy landscapes, so I decided to play with it too.
Fog Technic -> https://t.co/Srtx1wTk5G
#threejs#threejsJourney#tsl#art
Six years later this is still one of my favorite outline effects especially for hard surface models like CAD & architecture. And now it works with three.js' WebGPURenderer thanks to a contribution from "cmhhelgeson" on Github!