@SofaMods As others have said, Davinci Resolve is the best option. The free version is all you’ll need for a long time. I’ve used it for all my short form videos that have over 50 million views in total and I’m a terrible video editor. Super excited to watch your vids!
Yeah it looks like Sentry has exactly what you need about devices. You'll need to get consent depending on platform (for mobile you declare what you are capturing and your deletion rules) but otherwise you should have a pretty good picture of most common devices AND which ones are causing the most errors/issues in Sentry
@Lizzergas You will likely need consent, yes. I’ve just started using Sentry (instead of Unity Analytics which gave a heap of info) so I’ll have to check what device info you get by default. The info isn’t PII it’s just basic device stats like cpu/gpu/ram.
@Lizzergas The other best option is to get the absolute lowest spec device you want to support and make it run as consistently at 30 or 60fps on that hardware as you can
@Lizzergas If you have any reasonable amount of players (from playtest, demo or released game) then I highly recommend getting stats on most used device to help you pick. Even just what generation, amount of ram or similar to see what the largest group of players is experiencing
@MindForge9 Yeah the same guy that made VTOL VR put this together. It's a cutdown version so it runs directly on the headset. It's also stripped right back to the pure gameplay fun of dogfighting. I love it!
@jamonholmgren@jammingames Could you ask the player if they’ve completed training? Have a little clipboard or similar with yes/no when filling out their name/callsign.
@SachinKankane This is Unity compressing your assets, turn this off during development to drastically speed up your builds. Set Compression Format to disabled:
@gusvogelnice I found darkening, desaturating or just tinting the ground helped a lot with making the jets stand out more. They get easily lost atm so having then stand out more would help. Also a light that only affects them can help you tweak level (no shadows, just pure directional light)
@PjctAggressorsG I have this same problem! My last two games both had them and I would always spell it wrong. Even in the source code of my second last game it was the wrong way around. The only cure was having people on my game’s Discord server mocking me every time I misspelled it.
@AnthropicDualiT@EA Yes, I really liked it. Was such a departure for Westwood from their usual games but it played really well. I moved to Eve Online shortly after though.
@mntruell@mckaywrigley Cursor is hands down the best (2-10x) experience I've had with any ai tool so far and I think it's precisely because its NOT a dashboard for working with agents. I think real developers want an improved IDE not a "dashboard"
It’s definitely important if you want to reach the largest market but I find it’s better to come back later and profile to see the slow spots. It’s hard to guess as you are going what the slow downs will be. I spend about 5% of my dev time optimising app size, garbage generated and frame rate. I have a lot of players on super old hardware and I want to make sure they can always play the game.