@AzureSupport I've just graduated from Microsoft for Startups and trying to create a new VM but I don't have quota to be able to do it. Requesting more quota fails. I logged a ticket but haven't heard anything for 16+ hours. Really need to provision some new servers ASAP
@jammingames Ah yeah the attenuation can be a killer as you get further away. I strategically placed Access Points either above where I VR or as close as possible. That way the family can play VR table tennis against each other in the big open areas in different rooms.
Finished all 105 puzzles in @SinkingStarGame over the last few days. I tried 21 games in Next Fest and played this more than all of the others combined, absolute masterpiece
I was expecting this game to be good but never imagined the emotional rollercoaster of oscillating between feeling like the stupidest and smartest human alive. Managed to complete the demo while only rage quitting 13 times. Huge recommend🙏@Jonathan_Blow
https://t.co/h0m4DXCCy1
One extremely powerful use of LLMs is in hardcore optimization like this. Kudos to @mike_acton for putting the time (and token cost) into producing this and open sourcing it.
Using an LLM to optimize code: I created a reference implementation of @kevintracy48's collision detection in C, then used gpt-5.5 to optimize it and managed a > 100x speedup from that baseline. Cost ~125M tokens
Code and details: https://t.co/kXrwN9CFs6
@SofaMods As others have said, Davinci Resolve is the best option. The free version is all you’ll need for a long time. I’ve used it for all my short form videos that have over 50 million views in total and I’m a terrible video editor. Super excited to watch your vids!
Yeah it looks like Sentry has exactly what you need about devices. You'll need to get consent depending on platform (for mobile you declare what you are capturing and your deletion rules) but otherwise you should have a pretty good picture of most common devices AND which ones are causing the most errors/issues in Sentry
@Lizzergas You will likely need consent, yes. I’ve just started using Sentry (instead of Unity Analytics which gave a heap of info) so I’ll have to check what device info you get by default. The info isn’t PII it’s just basic device stats like cpu/gpu/ram.
@Lizzergas The other best option is to get the absolute lowest spec device you want to support and make it run as consistently at 30 or 60fps on that hardware as you can
@Lizzergas If you have any reasonable amount of players (from playtest, demo or released game) then I highly recommend getting stats on most used device to help you pick. Even just what generation, amount of ram or similar to see what the largest group of players is experiencing
@MindForge9 Yeah the same guy that made VTOL VR put this together. It's a cutdown version so it runs directly on the headset. It's also stripped right back to the pure gameplay fun of dogfighting. I love it!
@jamonholmgren@jammingames Could you ask the player if they’ve completed training? Have a little clipboard or similar with yes/no when filling out their name/callsign.
@SachinKankane This is Unity compressing your assets, turn this off during development to drastically speed up your builds. Set Compression Format to disabled:
@gusvogelnice I found darkening, desaturating or just tinting the ground helped a lot with making the jets stand out more. They get easily lost atm so having then stand out more would help. Also a light that only affects them can help you tweak level (no shadows, just pure directional light)