One of our newest hires @CoconutLizard has put together a Visual Studio extension that lets you search #UnrealEngine Blueprints outside the editor! Blog and download available here: https://t.co/bktI6IN3Ok #gamedev
In our latest blog post, we take a look at strings in @UnrealEngine, hopefully clearing things up a little about when each type should be used and how.
https://t.co/b9i6re9ZPe
Picked up my 20 year old Tanglewood acoustic from @wesleyguitars this afternoon. It was showing its age, now after John’s attentions its back in great shape. Thanks!
Well @googlenest I have a 2 month old WiFi point that’s unresponsive to anything including a hard reset. 2.5 hrs on with your support chat and they’re refusing to entertain the idea of returning it. If I’d bought from @AmazonUK it’d already be in the post.
@ProducerJohnN Ah right. The weld there is just to stop it spinning when you tighten the bolt from the inside. I’d probably just pop rivet them to the body as the strength comes from the thick plate and the bolt.
@Vintagelilfairy Thanks! Both for sorting the link and for the talk itself. It was a new (to me!) perspective on something very much in my general collection of interests. Would definitely have collared you for a chat after if it hadn’t been virtual :)
@_Jambax@CoconutLizard Hey James, sorry I know nothing more than what’s in the comments on the relevant PR :( The Epic dev dealing with it said they were creating an internal engineering ticket, that’s the last we heard.
@ProducerJohnN One of the funniest things that’s happened in a while was the shout of “WHO WANTS TO WAVE TO THE BIN MEN” half way through a meeting. Everyone’s lives are happening in the background, and it’s all fine :)
@CassassinB @CoconutLizard Nice! We’re always pleased to here when stuff from the blog has been helpful, I’d be interested to hear any details you’re able to share. You highlighting the post has prompted us to refresh the PR to latest UE so fingers crossed it might get picked up.
@CassassinB @CoconutLizard Good to know you can see it again! There was an issue with the alternative editor we’d used for that page, just had to switch it back to normal :)