Day 12 (I know, very late):
Paper
This is the default cube with one procedural shader, using only vector dispacement to deform it.
Proof in the thread :)
#nodevember#nodevember2019#b3d
For Q&A 63 we will be joined by friends @hello_volla. To learn about it, tune Saturday at https://t.co/QAfTA9sIWT
Post questions at https://t.co/uwUA4jxPi2
Project info: https://t.co/2Bp1fP9ToW
IG https://t.co/a1DVlbTVv4
#UBports#UbuntuTouch#UBportsQandA#Ubuntu#Unity8#Volla