We've released @aframevr v0️⃣.9️⃣.1️⃣! Follow up fixes and improvements to 0.9.0 such as WebXR compatibility and browser updates, new component events API, and improved animation performance. https://t.co/bFF0mUVZho
Hundreds of Classical Sculptures from the Uffizi Gallery Now Digitized & Put Online: Explore a Collection of 3D Interactive Scans https://t.co/2Du3KNht2F
Hubs — @mozillareality's social VR experiment — gets… well, *even more social*! Import images, videos and other media (or 3D objects) and throw them around in social #WebVR-space! @joshmarinacci tells you how: https://t.co/mUtVAhXpUg
Our social WebXR for World VR Forum is now open to all! https://t.co/8z3WZPfBnT World VR Forum in Switzerland 7-10 June @WorldVRforum @Virtuleap @diekus @joshcarpenter@jbmcculloch
Have you tried https://t.co/HXylmqEnnm from @mozillareality yet? Because you really should. Works great on my phone & desktop - trying #HTCVive this weekend. Super easy to get started 😍 #accessibility#WebVR#VR
I'm *unbelievably* excited to share a preview release of Hubs by Mozilla, a new Mixed Reality-based communications platform we are building. All open source, and all running in your browser, powered by WebVR. Really!
https://t.co/AtYqAn2qam
Come and preview the new Hubs by @Mozilla - a browser-based social experience to safely and easily bring people together across all their devices and platforms #webvr#mozillahubs
https://t.co/Q4yL5zE4Wr