To turn it into a museum exhibit, the B-307 Tango-class was towed by tugboats for 2250 km then dragged 5 km over land by Armoured Recovery Vehicles, out of the Volga river to the AvtoVAZ Technical Museum.
@AntonHand@knotjoke Oh wow, I think this was the subject of one of the first more advanced modelling tutorials I did circa 2010. Sudden ratatouille-critic-feeling seeing this image.
@arpeegee It could be because caustics are a feature of the environment or terrain shader, but coral uses a simpler shader for environmental props or foliage. They are almost certainly using different shaders anyway, so some aspect may affect how caustics are rendered.
💥 New Unity VFX assets dropped! Get the complete source files to tweak, learn from, and implement directly into your games. Optimized for performance and visually stunning. 🎮
DM me for a preview 👀
#Unity3D#GameDev#VFX#IndieDev#GameArt
@tomrkobayashi It's got to be the Uncharted games. What a masterclass in environment art, and their technical art presentations are still relevant and useful today.
@HovlStudio@Naruvt0 I did check and saw your AI concepts. I apologize for assuming you used it more - I've been noticing a trend of people making good vfx, but then using AI to generate an impressive looking game scene around it for screenshots, which feels very disingenuous.
@Bp__Dev@Pavel_Oliva@Botan_cr Dude these issues will never be solved because they fundamentally cannot be. It's impossible to make an LLM not halucinate or protect from prompt injection, and the same limitations apply here.
You cannot make a game with consistent interactions and a persistent world this way.
@Pavel_Oliva@Botan_cr That's because when it predicts a GTA stlye game, it doesn't just draw from the latest GTA 6 trailer, it pulls from GTA Vice city, Driver 2, some wierd rally game or Forza horizon... It's trained on the movement of games, but imaged photo-realistically. Huge disconnect.
@DashAttackVT It could fail because it doesn't make enough money back month over month to support the staff on the project, leading to less update content, and less players for those updates, etc.
This tends to be driven by game quality first, then outrage farming dumbasses blaming skins.
@LiamTart If they have budget for post-launch, then they just have to stick around long enough push through the games meme status. Concord sank 8 years of development costs desperate for a return... highguard hopefully not?
@CohhCarnage@Cromwelp Lots of people know about Concord! And Anthem! I don't think interest equates to sales. It's interesting because of the risk!Streamers will play it, and the games fate could be decided on 2nd hand experience.
@ThatNgonGuy The cycle I go through is:
1. "I need to make an awesome portfolio peice to land a new job!"
2. Overscope on something new
3. Get a new job anyway based on professional work
4. No time for portfolio projects!
@armanguy@_Tom_Henderson_ Paragon assets where all made freely available by Epic after the games cancellation and are accessible from the unreal engine launcher as a useful way to test gameplay, animations, effects, with existing AAA quality assets made with the engine in mind.
@TylerAlterman It's called the CIA. Unbiased, wanting any edge they could find during the cold war. Well funded.
Ultimately discovered it's all bullshit, and the stuff that was not bullshit produced the Unabomber, new ways to torture people, and the popularisation of LSD.
@nickseavert Although there are resources, I think it's important to meet people in the industry. To show that yes, this is a real path you can take!
These days, it might be helpful to temper their expectations too. Just because there's learning conten, doesn't mean its a straight shot.
@sevenevg Ps2 polycount, ps1 textures, with bent normal lit particles is the perfect level of retro-as-you-remember-it, personally. Aesthetic is spot on, authenticity second. 👍