Skate 3 has been 100% recompiled for PC.
It's reached it's 2.0 update which introduces a fully native renderer enabling 2x+ the FPS at 1/4 the GPU power, and Apple Silicon went from 25 to 250 FPS at 4K.
Originally starting with rexglue, progression has advanced far enough to fully abandon its reliance on emulation via xenia for GPU rendering.
This is proof of what's possible, there is plenty to be excited for! Go try it out!!
MGSHDFix 4.0.0 released!
Depth of field now FULLY fixed in both MGS2 & MGS3 at all resolutions. All of MGS2's broken graphic effects are restored too!
SMAA support, CRT Gamma Correction, and plenty more features and fixes in there as well. ♥
https://t.co/bOLFdn7NIa
Introducing XBOX Backward Compatibility on PC 🎮🖥️
Play four original XBOX titles across supported PCs and handhelds today, with more on the way: https://t.co/WpcbOOxzlc
Announcing Mario Kart Wiicompiled!
The first static recompilation of a Wii game: Mario Kart Wii, rebuilt for PC.
Releasing in beta this August, with online play and optional Retro Rewind support, bringing over 200 tracks!
Here’s your first look: