RT @retrospiel_de: RT @alteredimension: Only 3 days left on the Kickstarter campaign! And we really want to reach the next stretch goal and have extra stages enemies and a whole new boss fight!
Also, a new demo is available!
https://t.co/CD1dFLuMb1
#sega#pixelart#indiegame…
RT @el_ryu: RT @rezoner: SpriteStack is a voxel editor suited for 2D artists. Featuring my unique retro renderer which outputs spritesheets and slices.There is also an experimental animation support and MagicaVoxel in/out.
Buy or Try -> …
RT @GameDevRT1: RT @ingare_rev: RT @FSLGames: New post (Feud Review) has been published on GameDev Nexus -> https://t.co/2fgzPwXWWM
#Gamedev#Indiedev#Indiegame
Feud has one of the most irreverent app store descriptions that I have ever had the pleasur… https://t.co/fu9n0epOMG
RT @GameDevRT1: RT @GameDevRT1: RT @FSLGames: New post (Feud Review) has been published on GameDev Nexus -> https://t.co/2fgzPwXWWM
#Gamedev#Indiedev#Indiegame
Feud has one of the most irreverent app store descriptions that I have ever had the pleasur… https://t.co/fu9n0epOMG
RT @GameDevRT1: RT @GameDevRT1: RT @ARamirezBS23: RT @DavidJayIndie: Added a gearbox simulation to the car, with engine sound. I know some racing game enthusiasts out there only drive manual, so there you go!
#indiegame#racing#gamedev https://t.co/RnD6ZjHbag
The #NintendoMinute Day 1 E3 Vlog is now live with Kit & Krysta playing The Legend of #Zelda: Link’s Awakening and chatting with the game’s producer Eiji Aonuma!
RT @GameDevRT1: RT @FunnerSoft: PlanTechtor's 3 weapons have strengths and weaknesses, and you must match the right weapon to the enemy. Shown are the base versions (without Skill or Combos).
https://t.co/zQ0hboyqSD <-- on Steam
#gamedev#gaming#ind…
RT @GameDevRT1: RT @PixelPajamas: RT @LexipioArt: Magnibox (by @JoeGribbs) is a beautifully bright pixel art game with amazing music. Now on iOS and Android.#pixelart#gamedev https://t.co/rCxRol3d1m
RT @l3ftybot: Hey #indiedevhour I've been working on tweaking this grass shader, making portals work, and adding bouncy jump platforms! 🧙♂️ What do you think? #gamedev
RT @limerep: RT @TheSerpentRogue: We designed a system for throwing potions you crafted. Also, now you can transform yourself into any creature for your own advantage.
As for the #unitytips we are using screen depth in shader to render impact area.
#m…