Everything you love about generative models โ now powered by real physics!
Announcing the Genesis project โ after a 24-month large-scale research collaboration involving over 20 research labs โ a generative physics engine able to generate 4D dynamical worlds powered by a physics simulation platform designed for general-purpose robotics and physical AI applications.
Genesis's physics engine is developed in pure Python, while being 10-80x faster than existing GPU-accelerated stacks like Isaac Gym and MJX. It delivers a simulation speed ~430,000 faster than in real-time, and takes only 26 seconds to train a robotic locomotion policy transferrable to the real world on a single RTX4090 (see tutorial: https://t.co/bEkIlCKqdf).
The Genesis physics engine and simulation platform is fully open source at https://t.co/DhBv7NdyqH. We'll gradually roll out access to our generative framework in the near future.
Genesis implements a unified simulation framework all from scratch, integrating a wide spectrum of state-of-the-art physics solvers, allowing simulation of the whole physical world in a virtual realm with the highest realism.
We aim to build a universal data engine that leverages an upper-level generative framework to autonomously create physical worlds, together with various modes of data, including environments, camera motions, robotic task proposals, reward functions, robot policies, character motions, fully interactive 3D scenes, open-world articulated assets, and more, aiming towards fullyย automated data generation for robotics, physical AI and other applications.
Open Source Code: https://t.co/DhBv7NdyqH
Project webpage: https://t.co/SBNyhFB0yn
Documentation: https://t.co/3yuBoaealV
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Some of my notes and practices from the spencer wan FX course held on Saturday. These are all pretty rough because I made them while he was teaching them, so they were all made within 15-20 min or so
I needed some planets to decorate a skybox. Substance Designer streamlined surface texture creation but custom shader was necessary to map them on a sphere. Full process is described on my blog:
https://t.co/tLcoxgFTdp
#techart#unreal#shader#substancedesigner
A really great material resource is https://t.co/lost7byvLy
it's a huge database of material values that target a wide variety of engine platforms. Like Unity, Unreal, Godot, Blender, Substance Painter and Marmoset. Which is just perfect for texturing.
#gamedev#gameart
@tf_bandung "Bandung ga cocok BRT karena butuh parkir mobil warga"
Ironisnya dulu ini kena lelebaran jalan yapi jalan yang dilebarin malah buat parkir ๐
#DiveIntoDreams 3D Render Challenge starts today!
Esteemed #Penacony guests, we hereby issue you a challenge: Create a 3D animation short related to Dive Into Dreams โ featuring the subject of "diving into dreams" โ showing the change in setting and environment before and after falling asleep.
Accept the dream-weaving challenge and win cash, limited edition merch, a chance to show off your work, and to be selected among the TOP Montage entries
โผ Competition Website
https://t.co/JCd2XhPEwo
#DiveIntoDreams #3D #HonkaiStarRail
Find your way out of a demonic bloody ritual with the help of a possessed Polaroid camera connecting the human world with a supernatural one in MADiSON, a first-person psychological horror puzzle game.
Be careful with second-hand gifts: https://t.co/dWHnOnXm9L
@BLOODIOUSGAMES
@RockLeeSmile@80Level @bezi_3d No it won't.
3d too hard to train especially if it's need to be industry standard. I mean we not even have good retopo / uv tool.
Found a fantastic resource for any #artist! I discovered a comprehensive database with measurements and sizes for thousands of objects, perfect from modeling to procedural texturing. On top of that you have extra info on how it is built. Check the link
https://t.co/7ad8gEBBpR