im addicted to buying digital games on steam
and the summer sale is not helping
so i made a website that gives me the same dopamine of buying games without spending actual money
The Frost series is wrapped. The last lesson is a 1-hour deep dive into a frozen ice decal material, built from scratch using material attributes, a layered approach with ice, snow, opacity, UVs, and parallax + bump offset at the end of the tutorial.
Live now for Tier 1 members on https://t.co/2qQAx4dZp7.
#vfx #unrealengine #substancedesigner #gamedev #realtimevfx #gameart
Normalizing a value means to convert it down into a version where it is in the 0 to 1 range.
Normalized vectors or unit vectors have an overall magnitude or length of 1.
Watch the "Normalize in Unreal materials" tutorial here: https://t.co/fITEk9dsBN
#unrealengine#ue5#gamedev
This is running at 4K 60fps on a 2060 GPU.
We have a heavily modified unreal engine 5
for optimization/stylized purposes and have achieved this frame rate without any DLSS or upscaling.
Previously this scene would run at 30fps 1080p on a 4080 GPU to put it into perspective. | #gamedev | #indiegame | #indiedev | #UE5 | #screenshotsaturday | #RPG | #JRPG
3D Artist Nore Pollentier breaks down her Ruined Stairways scene, made as part of a @howestDAE module. In this article, Pollentier discusses references, blockout, asset creation, foliage, texturing, composition, lighting & rendering.
https://t.co/ti2XUWFYQ0
#GamesArtist#3D
【Optimized + Bug Fix】Break Grass Transition.
Optimized the previous WIP version. Fixed a bug where the screen was being stretched vertically. Still uses Custom nodes, so there's a limit to how much it can be optimized, but it should be lighter than before.
Might be useful to someone.
copy & paste here : https://t.co/ARnz1wWLMD
Used texture: https://t.co/UQfjjW2WTo
#UE5
以前WIPで投稿したGlass Shattering Transitionを最適化。画面が縦に引き伸ばされていたバグも修正。 Customノードも使っているので最適化には限界がありますが、以前よりは軽くなったはず。完ぺきではないが
誰かの役に立つかもしれないので共有。
ノードとテクスチャへのリンクは上から。
Saturday, coffee, game dev, a minute of training for your brain with Unreal Engine exercises: Vector Length, Power, Step, 1-x and this is my rap #gamedev#UnrealEngine#UE5
Pipe It, the UE Pipe Plugin is finally 1.0 ready and coming out to @fab in a few weeks!
It's been a fun 6 months journey taking this simple idea and transforming it into a complete tool meant to make pipes easy and fun. UX is such an unseen beast and it renewed my respect to #UX designers across the world.
Here's a small video of the tool working in Unreal 5.7.4, drawing pipes like never before :D.
Would you like to get your hands on this plugin when it comes out? What features would you like to see come out with the plugin? Let me know in the comments.
A big thank you once again to @phyronnaz for his help!
#pipeit @UnrealEngine #ue5 #GameDev #realtime #uxdesign