Exceedingly crispy multi-view 3D captures reconstructed beautifully (try it in browser below).
Instead of the usual "deform one master model over time" approach (which breaks w/ fast motion) this FreeTimeGS paper spawns ephemeral gaussian particles as needed.
They live briefly, move as needed, then vanish. Turns out modeling chaos is way easier with particle birth/death than tracking complex deformations.
And the end result looks ~2.4dB better than 4DGS, while getting 467fps on a 4090.
Diego Conte joined 80 Level to talk about his experience with Marvelous Designer, discussing scenarios where Houdini integration is beneficial and offering valuable tips on improving your digital garments.
Learn more: https://t.co/G9mt6Wg7VG
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