@GirardTama57567@rive_app@contra It can be a learning curve, but Rive is absolutely worth continue learning. Thereโs just so much you can do with it, keep going! ๐ฅ
I decided to showcase moom for the @rive_app & @contra #characterchallenge I sadly didn't get enough time to showcase behind the scenes, but tons of view models, data binding, state machines, success and failure throughout building the moombuddy app.
Still a lot of work to do, but happy of how far it's come! All of the interactions that I showcased work within the app and adapt based on the screen size.
@GirardTama57567@rive_app@contra The entire UI, and interactions were made in Rive ๐ฅณ SwiftUI just puts the pieces that I made within Rive together and handles the data.
Our entry for the @rive_app X @contra HMI Vehicle Challenge.
I would say the one we enjoy the most so far!
This time, we approached it differently.
A single story merging multiple use cases.
โข Onewheel HMI, adding a new interface layer to Airwheel
โข Helmet HMI, extending an LS2 helmet
โข Car HMI, reimagined for a Hyundai IONIQ 5 concept
With a small extra: a Spaceship Cruiser Navigation concept at the end.
"The Making" will come in another post.
๐ ๐ถ ๐
Woodland Tactics is finally playable, just in time for the Games with Rive challenge over at Contra. Everything was built 100% in the @rive_app editor.
Check out the walkthrough video ๐
Playable link in the comments ๐ฎ
@LarsenPhil Scripting for the particle effect entirely :) I just have the script reference the two artboards components I made. It took a few iterations, but happy how it turned out! Most of the iterations were getting the code to be optimized.