Yeah. That's why I never liked when PF1e did infinite cantrips and orisons.
Then 5.0 brought out the same thing and I was like "Thanks. Been over this. Still don't like it." 😂
Gary Gygax himself said it was ok in the rules themselves
You might have a different view but that’s good enough for me as a precedent
Having said that, I rarely if ever do it because nearly all my rolls are out in the open
It’s a ‘problem’ that I think has been overblown
5e paladins are pretty boring.
4e paladins were chipper-shredders.
3.Xe paladins were hugely customizable to make all sorts of archetypes.
2e paladins were pretty rad.
1e paladins were the GOAT.
Lawful Stupid exists only as a biproduct of gamers (with particular blame on DMs) not understanding morality and ethics.
Most of the "Stupid" comes from a chaotic and/or evil actions.
5th Edition isn't really D&D. It's so mechanically different from classic D&D (OD&D/AD&D) that little remains beyond the name itself. WotC isn't selling a fantasy adventure game anymore; they're selling a heavily scripted experience designed to cater to the players' egos.
I remember the announcement from last year. I remember it being sort of a long article and having no mention of Amazon's previous failed attempt at reigniting the series with "a fresh new perspective." Did @AmazonMGMStudio forget that THEY DID THIS ALREADY AND IT FAILED?
Amazon has canceled Martin Gero's new Stargate series. The show had completed a 20-week writers room and was in pre-production in the UK.
The stated reason: Amazon executives were concerned it would not have broad appeal beyond the franchise's dedicated fanbase.
They killed a Stargate show because it was made for Stargate fans.
Gero spent five years on SG-1, Atlantis, and Universe. Brad Wright and Joe Mallozzi — architects of 15 of the franchise's 17 seasons — were consulting producers. Roland Emmerich and Dean Devlin were executive producers.
Amazon says it still wants to develop Stargate, possibly with a showrunner without franchise history who can give it "a fresh new perspective."
The fans who waited 15 years since Universe was canceled just had their answer.
@Gingerblast As with color palettes in art, having a limited array is often beneficial by keeping things focused and cohesive; however, this also limits scope.
As long as they fit the setting and theme, I don't mind a wider range of character options. Not too many, though.
Sometimes it's because players have a poor concept of what 3 seconds looks like when sharp sticks are swinging at you.
Sometimes maybe they watched a 5e actually play, or thought they'd be emulating some video game. Or I need to get better at explaining the actions to newbies.
Maybe it's just because I have newer players starting at lower levels (but your 5e example is lvl3 and we play that often), but whenever I introduce people to the game, they usually expect to be doing more things per turn.
So yeah, 5e bad! Rah! lol
Let's look at a practical example: a 3rd level 5e character in combat versus an AD&D one.
The AD&D character attacks, does something creative, or casts a spell. That's it. Next up!
That's it for almost any AD&D character. You rarely see AD&D stack multiple *things* on a turn.
My favorite dialogue in all of classical history is in Xenophon’s Anabasis, when ten thousand Greek mercenaries are stranded on a hill a thousand miles away from Greece and surrounded by Persian troops, and a messenger from the Persian King approaches their leader Clearchus and their convo goes something like (paraphrasing):
Messenger: “The King demands you surrender your weapons.”
Clearchus: “Tell me then, are we to be friends or enemies?”
Messenger: “You have no hope of resisting. Surrender your weapons.”
Clearchus: “Because if we are to be friends, we shall be better friends with our weapons than without them. And if we are to be enemies, likewise we shall be better enemies with our weapons than without them. Tell this to your King.”
Messenger: “Very well. But the King has bidden me tell you one more thing: As long as you remain on this hill, there is to be a truce. But if you take one step off of it, there will be war. Which will it be?”
Clearchus: “Tell the King that we agree.”
Messenger: “What? Which do you choose? Will there be peace or war?”
Clearchus: “Peace if we stay, war if we leave.”
Those Greeks were smart.
the basic cognitive machinery for understanding stories is built to assume that a story is a real thing that happened to real people at some time in the past. fiction piggybacks on the mental machinery we use to understand nonfiction.
so even when we engage with explicitly fictional stories, the part of our brain that processes the story is treating it like it's real. this is necessary because stories basically always require us to bring in a lot of our own external knowledge about how things work in order to understand what's going on.
this is why stories need to "make sense." when it becomes clear that the action in a story is motivated by external storytelling needs rather than any sort of in-world logic, the whole illusion disintegrates. without the illusion of reality, the stakes disappear. nothing in our brain is built to care about what happens to made-up people from a world with no connection to our own.
@hill_jowett I gave up DMing 5e long before that. I would never survive epic levels behind the screen, lol. Idk if that's dedication, insanity, or just what it's like genuinely enjoying the system.
Been thinking for a while about using map distortion to determine regions where the borders between our world and the next become thin.
It would also explains why things get weirder in the North and South with virtually none of those effects between the 30 and -30 latitudes.
Yes, "creepy" things happen the further North you go, but there's a scientific reason for this. When you're on the Earth's surface (or any spheroid), our universe encodes your position as a complex number corresponding to a position on a plane tangent to the south pole. The renderer draws a line from the north pole to this position, and you are displayed where this line intersects the sphere.
This works fine at lower latitudes, but closer to the North Pole even small movements result in large jumps in your true position. Yes, sometimes characters can "flicker" between positions. Yes, sometimes their "insides" and "outsides" will temporarily render as disconnected, disjoint elements.
But this is just math. Nothing creepy. It hardly ever results in daemonic possession.