Season 1: The Swamp.
A small swamp in the browser: still water that ripples when something lands on it, reeds that bend in the wind, fog that sits low, a dragonfly hunting at dusk.
These are AI mood references, not my work: the feeling I'm after, the storyboard not the map.
Physics first, but it has to feel like this. One system at a time. Will I get there?
The swamp, day two: the water moves.
Rings spread, bounce off the stumps, die in the reeds and lift the lily pads. A light air ruffles the open water, so it's no longer a perfect mirror.
Nothing lives here yet, but we are getting closer...
#threejs#webgpu
@buzzybats I hear you, but I think this is the new blockout. I kept pushing Fable and well this is the result. For the water I will try different approaches, see what works / feels best.
The swamp, day one: a "blockout" you can orbit.
Nothing is simulated yet. The water is a flat mirror and the reeds don’t move. Just the shape of the place.
I got carried away. Fable did the rest :P
The physics starts now. Water first.
#threejs
Season 1: The Swamp.
A small swamp in the browser: still water that ripples when something lands on it, reeds that bend in the wind, fog that sits low, a dragonfly hunting at dusk.
These are AI mood references, not my work: the feeling I'm after, the storyboard not the map.
Physics first, but it has to feel like this. One system at a time. Will I get there?