It works by generating an SDF map from the original sprite
but it was very very slow for CPU. it took few minutes to generate SDF for 1k sprite and it just getting longer exponentially with bigger sprites
I switched to GPU with Compute Shader and OMG now it generates in 1 sec
And finally i animate it with Mixamo
Verdict: whole thing took ~2 hours. it's definitely not pro-level by any means, but solid for prototyping or quick side models. Huge time saver.
#3DModels#blender#unity#gamedev
Did you know?
If you change an animated object's hierarchy you can fix animation errors by manually editing the property "path" like so!
#unitytips#gamedev#indiedeveloper
More adventures with procedural animations. It's a little easier, when you know exactly where the feet need to be ๐ธ
It's a mix of blending between poses and rigging with constraints in unity.
#lowpoly#indiedev
'Good topology' is one of the most misunderstood topics in 3D modeling. Universally good topology doesn't exist. Let's explore a better way of looking at topology.
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(Base mesh by Vincent Menier - https://t.co/lQymfwDwm4 )