Hey everyone, I'm so happy to share with you that my artwork got selected to the 3dtotal excellence award.
Step by step, learning and improving myself :)
https://t.co/DvDIaeyAHd
https://t.co/F4eDX7agj9
#RenderMan#characterart#stylized#3dartist#artstation#cg#3dtotal
Ever used or heard of a rolodex before? Here’s a quick look at how you’ll use one to uncover stories for broadcast while trying to keep the town from falling deeper into chaos. #StaticHour#indiegames
In this co-op game, one player can activate 🟡tails with🟡 paint, and the other can activate 🟣tails with🟣 paint.
Also, the players share a levitating blob of paint that they can call to activate higher tails. Lot of puzzles to test your co-op skills in perspective!
#gamedev
Niektórzy sprzedają te dane. Moim zdaniem powinny być darmowe.
Zebrałem każdego wydawcę i inwestora gier, jakiego udało mi się zweryfikować: 200+ wpisów, cały świat. Plus poradnik pitchowania
Jest na GitHubie. Za darmo.
https://t.co/B5TTFlcoKQ
this might be one of the reasons why i never manage to finish shit😅i have too much fun with it. New iteration of the sector capture loop:
#rts#indiedev late #screenshotsaturday
I think every 2D artist should at least try 3D because you can get pretty wild it once you know how to apply em to your existing 2D artwork, not only it's cool to see your artwork animated, but it is also fun to make, and I think Blender is a great tool for it. (1/2)
#b3d
Fantasy temple environment Projection/Camera Mapping Test. Turning 2D painting into a 3D environment.
Been trying to figure this out for a while now and I'm pretty happy with it!
#b3d#gameart
Testing out AGM's 2.5D feature. This scene is just a quick mockup, so I haven't fine-tuned the depth yet, but it gives a rough idea of how it works. I might upgrade the environments to 2.5D later on, since I really feel like making some 3D city scenes.🤔 #Project_ROZE
Texture mapping involves building a low poly scene based on a 2D artwork, then project the textures directly from the camera on the geometries.
To achieve it follow this recipe:
- Isolate specific elements from the artwork depending on the perspective (depth or vertical).
- Duplicate and edit the corresponding textures (for instance, recreate floors).
- Finally, sculpt with the applied textures to recreate the scene.
Hey there! The past two weeks, we worked on a fun project for @opusmajorgames
This was the first time we tried texture mapping.
Discover how we achieve both good performance and a good 3D effect in this thread. 👇
Stinkfest shared an experiment combining Procreate and Blender, using projection mapping to transfer 2D artwork onto 3D scenes for subtle camera movement. 🎨
See more: https://t.co/ZE7CRkbVig
#3dart#3dartwork#blender
el ingeniero que construyó Claude Code acaba de publicar un video de 28 minutos sobre cómo escribir prompts que realmente funcionan
he visto cursos de 300$ que no cubren lo que él muestra en los primeros 10 minutos
archivos CLAUDE.md, atajos de memoria, sesiones paralelas, patrones de prompting
todo en un video y completamente gratis
funciona seas desarrollador, principiante o alguien que lleva meses usando Claude
a partir de esto preparé 18 cosas que puedes copiar y usar en Claude hoy mismo
guía completa en el artículo de abajo
"Blending 2D hand-drawn madness with 3D real-time rendering like it's nothing Spider-Verse motion smears meet LoL cinematic polish in this Unreal Engine 5 masterpiece by Redhill Games & @peteborks. Mind = blown.
#Stylized#UnrealEngine5
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https://t.co/xYJSBX0JCw