Incredible to see what a professional animator can do with AI video.
He created a 3D previz and then had Seedance render the actual anime - with the motion and camera control preserved!
(made by @craftcapitallab)
@AzFlin@ej_sanmartin exciting, lmk if you want to take https://t.co/8PHLAtlM4U for a spin - there’s free trial atm - ai game engine built on godot with 35k free assets out of the box and free mcp and cli
Introducing Summer Cloud for game devs, in research preview
When making games you quickly end up with huge repos due to big assets.
Sharing assets with teams is rough and slow, and git is bad at this even with LFS.
You can now save all your assets in Summer Cloud, and ship just your code to Github, and let your AI agents keep everything in sync with our MCP and skills
@meta_alchemist Exciting, i think you’d love https://t.co/GAZ7gx6Cm4
the ai game engine built on godot. 35,000 free assets, and integrated with all frontier generative models for 3d, 2d, and audio - lmk if u want to take it for a spin
It is painful to manage huge assets in game dev. Especially as small team who has a lot of art!
Working on a big new experimental product
Summer Cloud.
Store your code in Github, and sync your assets in Summer Cloud. Fully managed by agents.
TBC https://t.co/EJodwWqyn3
We heard you wanted to use Codex rate limit resets on your own time.
Starting today, we’re rolling out the ability to save rate limit resets to use later.
We’re starting Go, Plus, Pro, and Business users with one free reset:
Hey mate, since you're running in Godot, you should check out https://t.co/GAZ7gx6Cm4 which is built on godot and has an awesome MCP + 30k free assets and a huge skill library for game dev, all in one
Day 1 of building GTA 6. Still feels fake typing that out.
Upgraded to Claude Max 20x just for this. Spent a couple hours getting the whole project structured and pushed to the repo. Sandbox is up and running.
No studio, no publisher. Just whoever shows up. We picked Godot on purpose: it's community-owned, so nobody can pull an EPIC on us later and rewrite the deal once we're invested.
The goal: beat the real GTA 6 to launch. Ambitious, probably stupid, doing it anyway.
If you can model, code, build levels, or write music and lore, come join.
Looking for a couple contributors to cook this.
Time to cook. Reply if you're in.
Have been working hard on this engine.
Now we are growing to several thousand game developers around the world.
Happy to start the monthly Summer Engine Jam!