Check out this stylized desert diorama by Linavalo Hinyemata, made in Blender with hand-painted textures. 🌵
Full breakdown: https://t.co/CPpVKz8RXq
#gamedev#gameart#environmentart#stylizedart
Concept → In-game waterfall FX done right.
@SergeFilin just dropped an incredible procedural breakdown. Must-see for any tech artist.
https://t.co/0TrrAFAj6k
#vfx#shaddermagic
People often ask me how I got in the game industry, or what degree they need to get to land a job like mine.
I'm a highschool drop-out, and I don't have a college degree. There are too many free tutorials and resources out there, and a good portfolio is the key.
🎮Project Complete!
Cozy Nook is finally finished! ✨
It has been a really fun journey, from blocking out the scene to modeling, texturing, and bringing everything together.
The full project is now live on ArtStation 👇
I'd love to hear what you think!
OVERGROWN update: The very first production log is now published! Drop by and read a quick recap of the exploration work leading up to the project's announcement: https://t.co/6K4uh2HJHh
#b3d#OpenMovie#BlenderStudio
Known for his exceptional hyperrealistic portraits, Sefki Ibrahim also provides in-depth courses that guide character artists through the complete creation process, from sculpting and texturing to grooming, look development, lighting, animation, and presentation.
We spoke with @Glasdurock about how he used Sefki Ibrahim's course to create a portrait of a girl with an Afro hairstyle based on a real-life photo in Unreal Engine, using its latest features to push the realism.
"Funny story: the character wasn't originally meant to be real-time. I just wanted to practice head sculpting, but then I discovered Sefki Ibrahim's course called Hyperreal Character. I needed a head model to follow the course, so I decided to push the project further. I searched Pinterest for inspiration and found that one girl – I couldn't find her name – who has those striking oversized glasses and a beautiful Afro wrapped in a turban.
I took some creative liberties, but I wanted to match her vibe. The goal was really to push as far as I could the realism inside Unreal Engine, using all its ray tracing features, even sometimes using console commands to bypass UE5's built-in optimizations."
Read the interview: https://t.co/PLdfR0O5yw
Take a look at this 👀 @RyanLykos showcased this assault rifle rig in Blender, and that auto magazine mechanism is insanely satisfying 🔥 The added firing MCH idea makes this even more exciting.
#B3D#Blender3D#Animation#Rigging
Desarrolla tus ideas en el mundo interactivo con el Bachillerato en Ciencias del Arte y Diseño del Videojuego en Atlantic University. ¡Empieza a construir tu portafolio! Clases comienzan el 17 de agosto.
Solicita admisión hoy: https://t.co/dEAr5NS59M
The most requested tutorial on my channel is finally here — Texture Paint with Ucupaint in Blender. Complex materials, dirt, weathering, surface effects — all built layer by layer, without ever leaving Blender. Full masterclass is live now — available on both YouTube and Patreon.
Patreon: https://t.co/P25EQn96M8
YouTube: https://t.co/DHIsuZWoI7
I almost never render my work in Marmoset.
Every time I use the software I end up noodling on setup and lighting for ages, when I could have already moved on to the next project.
¡Comenzó la cuenta regresiva! La Clase Graduanda 2026 ya recibió sus togas y está lista para la graduación. Revive los mejores momentos de la entrega.
🔗 Lee la reseña completa en: https://t.co/jTZ2McQYCS
Blender Studio has announced Overgrown, a feature film project that aims to build a free and open-source "playbook" for creating large-scale animated productions.
Your support can help make it happen: https://t.co/JBkqMg5pYT