The (un)official Twitter for Montana State University's [Montana Reality Lab]. Experimenting with 360 video, VR, AR, and Ambisonic Audio across disciplines.
📷: Hamid Ebrahimnia -"My Visual Concept for AR/VR/XR on #mergecube I had a great opportunity to work with one of the best products with educational usage from @MergeVR Use Merge Explorer App with this cube to explore through dozens of their amazing educational courses." #XR#AR
Welcome to 2020 — the International Year of Sound! A global initiative to highlight the importance of sound and its related sciences & technologies in all aspects of our lives #yearOfSound2020#happyNewYear2020 https://t.co/Drw2AwfZBr https://t.co/QRTJyUcy62
Chimps prefer to throw rocks at trees that produce impact sounds with a lower spectral centroid & slower signal onset (longer attack time) — in other words, they pick the timber having the most resonant timbre https://t.co/5xxjIcyWLE
https://t.co/SIjgGBfCtc
Last year, a game called "Hotline" won the category “Best Creation of an Empathetic Experience” for its use of audio from actual wildfire-related 911 calls and realistic depiction of wildfire spread.
Anyone know how to experience this game? @Yale ?
My department is hiring - assistant professor in critical media studies. Looking for scholars who work on digital media with focus on ability, class, ethnicity, gender, nationality, race, or sexuality, within local, national, and/or global contexts.
https://t.co/Tyiew0iZ2X