@PracticalTAS@tauKhan91 It had been lightly documented in the Young Link Collection as the reason why his double jump stall can be fully invincible on Yoshi's. The discussion in the YL cord we had on it was around 2018. But it's definitely obscure. https://t.co/IGrDPEk0J5
I made a tool for automating your #Melee tournaments.
Features
• Sets the character and port for you
• Fetches current set from startgg
• Keeps track of the score
• Makes a VOD of each set
• Replays
• Convert them into Youtube Shorts
• And more
Melee Ghost Streamer
Hello Smash community.
Introducing the Lossless Adapter:
- The fastest at everything
- The first Switch peripheral that doesn't mess with your inputs
- Embedded Slippi lag tester
- Detachable USB-C cable
03/03, 10pm CET, 4pm EST.
https://t.co/TbmDYz5G21
https://t.co/NCZcxDTZ8J
@LiquidHbox Melee is a 3D game. If you were facing right instead of left, it would have connected with Marth's knee because Puff rest isn't dead center on the z-axis.
@Savestate@tauKhan91@PracticalTAS@TheMoon112@Kadano@KorSSB I was searching for answers about this stuff, and was brought here. It didn't seem definitively resolved, so here is an example of this kind of phantom with bubbles turned on. The camera spin should make it clear there is a large overlap. So I'd say hurtbox ID definitely matters.
@ik0as The base assumption for everything in the doc is v1.02. Otherwise it should say something like (1.0/1.01 only). I can't think of anything that works in 1.02 for him that doesn't also work in 1.01, so yes.
@ChrisuSSBMtG Do you have plans to release the Slippipedia feature you showed a few months ago with the move opening/percents? It looked really useful.
@TempoAxe I found an alternate way to do YL's 1.00/1.01 recovery in ALL versions of Melee. Just double jump forward, smash throw rang down, air dodge up+forward, and hold forward to catch rang. Doesn't waste hookshot, and can be used while holding a bomb.
@overshot_nair@bambi_YL @PhatmanDr As Bambi said, just link to the collection. There is also a web published version which auto-updates when I make changes/updates if you want to embed that https://t.co/TbaWiMoZib. Just don't go using the contents in a way that doesn't dynamically link back to the doc.
@TrulyTalen@SSBM_Arte As long as the sub-frame input messages are being received earlier than the normal messages would have been, and the player needs that information to build their next frame, this should provide an improvement. What caused the latency only matters if it is Kristal adding more.
Throughout the course of 2020, many core changes have been to Training Mode. I think these changes will be fairly obvious, as there is a somewhat large leap in presentation and quality with the new additions. Huge shoutout to Ploaj for making this possible.
(Details in thread)
Melee community. Welcome to the era of rollback. After seven months of full-time work, the newest Dolphin build from Slippi brings you:
✅ Rollback netcode
✅ Integrated matchmaking
✅ Auto-updates
✅ Replays
Try it out now → https://t.co/yIeAISC3Tj
@Fizzi36 I played a load of games using this. You have done a really great job! Whether it is the matchmaking or the rollback that makes it feel so wonderful, thank you very much for creating this!