Incredible, this flight phase didn't exist during Starship Launcher builds V1 or V2. watching this develop while developing a sim based on it, lands home
recreating Hot staging and SECO for Starship Launcher was a fun learning experience, amazing how much work goes into just a few seconds, where so much can easily turn into RUDs
@kamotachi hey. nice choice in... welp, everything... that aside, what program are you using to animate? BTW Ranma had some really good music like TV, OVA, and movies...
All progress up to this point was about getting things working together while maintaining a clean(mostly) repo. Holding off on almost all the FX, in order to concentrate on the almighty PERF. Welp, we have just about reached the point where systems are done. All from nada..
This game is la primera official release. While it has been a learning project, the goal was always to create something of quality. Particularly SNES and PSX quality. Art de pixel, Code de object, Guitar y Keyboard por la musica. Bene.
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Strider 2 has the original included, but I also played the original in the arcade a few times. I never owned or beat Vagrant Story, but I rented it a few times.