Fable is a BEAST! I had it rebuild the @elgato prompter app so that voice mode could work better.
My version isnt perfect yet but it's crushing Elgato's imo.
For the first 1min 30secs I use their app, afterwards I use mine. (sorry for the phone audio, main mic was in use)
@Vita10302@UnrealEngine Still working through it honestly lol. Currently it's an extraction shooter about being trapped in a creepy mall after hours in the late 90s. Here's the teaser trailer though.
This year's MegaJam Theme is... DIRECTOR'S CUT!
Your vision, your specific edits and ultimately: your final cut - your Director's Cut.
Every developer has that one feature that didn't quite make it, the mechanic scoped out while sleep deprived at 2 AM or that idea you've had shelved and never quite found a place for it yet. Well, now's your chance to finally build it all in this year's Epic MegaJam.
If you're utilizing AI agents in your workflows, you're directing those too! Set the vision, delegate your tasks and decide what goes in and what doesn't. Aim for ambition and direct your path accordingly! https://t.co/yBe6JF3DgK
I've been experimenting with new video formats to show off/explain some of my past case studies.
Here's one I did for Re/Max Platinum of Sarasota. Let me know what you think of this format.
Ever thought about building your own games? The Codex edition @modretro Chromatic is now on Supply Co.
With the ModRetro Chromatic plugin in Codex, you can design levels, animate sprites, and playtest on your handheld.
Speedrun checkout while Codex builds your ROM 😉
@joeypedras Yesss! This new wave of AI development is making dreams come true! 🔥
I built a game for steam deck, but excited to do one for gameboy now. And I might have to get a m64 for a n64 game!
Been building my first game for the @Steam@OnDeck (steam deck)
Still a few bugs to iron but the quality is definitely getting there. And even got a playable version on the deck💪