In the latest update of the Player you can now use animated #GLTF directly in your Peeks widgets. We love @glTF3D for the power it brings and @Sketchfab for all the great 3D assets pushing the limits of #webgl#threejs#indiedevs
Thank you @super_eggbert you made it super simple to create a @glTF3D procedural tree using https://t.co/bJNsdY4VQn so we can integrate it into a peeks viewer to mix it with 360 environments! So cool #gltfRocks#indiegame#trees
@ossia And here's a more involved one, free to use based on #opencv, integrated so you can do stuff with 50ish lines of #JavaScript code as a starting point https://t.co/3zn7Ai6qh0
We just introduced default support for #gltf models into the Peeks Viewer. Now you can create an HTML viewer in 10 lines of code https://t.co/V5XC9yABbI! So little you need to know to make it work. Thanks a lot to @mrdoob@pjcozzi and the whole @glTF3D team #indiedev#threejs
You have an OBJ 3D geometry, some textures? Display them using Peeks viewer in your webpage in no time. Here's how: https://t.co/V5XC9yABbI or try it live: https://t.co/L3aEtyXSWw #threejs#VirtualReality#webgl
We just added a new example on how to do pixel operations on loaded images. No need to load #openCV there, just deal with the pixels directly before they make it into your #VirtualReality scene https://t.co/bpgHUV4ufZ with the source in the SDK Examples https://t.co/V5XC9yABbI