A lot of people were very curious how the lossy datamosh effect was done in my latest gamedev prototype, so I decided to make this breakdown.
Everything is rendered in realtime in #unity3d using custom post processing shaders & a custom DXR (raytrace) setup.
#madewithunity
@colinhthompson @fatlimey Yeah I'm in the same boat but the effect is way stronger with my glasses on. Makes sense that some people notice it in VR because they are looking through lenses too