@voidtalker@SeloSlav For trivial games like mini golf perf hasn’t be a concern since the 90s. And why not C? Iteration speeds, unnecessary build steps, first class debugging support etc. Once you start needing the perf benefits of WASM over JS, your game better be on a Factorio-level
@voidtalker@SeloSlav JavaScript is more than enough perf-wise already. Just good luck downloading 50gb of high quality assets every time you load your game.
@Jonathan_Blow@SeloSlav And tbh if Gabe enables your game to reach its audience and build a lasting community around, so be it. Nobody is forcing you to sell your games through Steam after all. Stripe/discord/vercel front page and have at it!
@SeloSlav WebGL was there for 15 years already, anyone could have made any game with Three.js they wanted back in 2012. Tech has never been the limitation here.
@SketchpunkLabs I also added x,y,z getters and setters as well as some basic vector methods directly to the Array prototype and rely on typescript interfaces to indicate when they're applicable.