@OutoftheboxP Maybe some people just want everything to be pure? π₯²
It is a wild option - nice to know that it exists, never going to use it, but thanks for sharing
Reflecting on my life choices and mourning lost time as I stumble on this sublime #UE4 quality-of-life feature. Surely I've seen it in one of @HighlySpammable's threads...but then I would remember and already have been using it.
If you're not using them already: Enable Runtime Virtual Textures in @UnrealEngine to have your foliage/environment sample the landscape beneath it to nicely blend and remove asset seams. It's really only a little bit of work to do it! Let's check out how.
Here's me trying to fullfill my wish of becoming an NPC by solving @GameEloquence puzzle. I suppose, fisherman would say that he likes fish. But he could also express how free of earthly desires he is. Fishing does that to a man. Not that I would know
Sooo.. turns out Replication Graph doesn't just save on CPU Time, it has *huge* bandwidth cost savings too.
Test setup: ShooterGame template. Modified the included 'Launcher' weapon to have infinite ammo and fire 50 projectiles a second. 1/#
With this trick you can make distant flocks of birds that are cheap enough to use in large quantities, but wont break down if you get too close. Check out more about The Pathless at https://t.co/M9NVVgxLFd Or read our devblog for more tech art tricks! https://t.co/ujWpdnttTg
We made a game for #UnrealJam. Take control over Spoil Hard Spaghetti and help him break the rule of 5 second... With your friend! Check it out!
https://t.co/YZCvpcDLhF
#gamedev#indiedev#indiegames
I organized all of my breakdowns for your convenience. I consider this #UE4 collection one of the best things I've done professionally and your support has been a driving force behind it. Thank you!
https://t.co/QG8RVo2TrL
#indiedev#techart#vfx#realtimevfx#gamedev