Watch me talk about designing the fluid gestural interface of iPhone X at WWDC18. Also featuring fantastic talks about sculpting dynamic motion with @atnan and designing elegant gestures with @malonso. Hope you enjoy it!
Full video: https://t.co/izVErp8R68
On the mobile planet - 3.5B/3Hr/80x/32
* Consistency for efficiency
* Core value
* UI integrated but no foreigner
* Web-rich, mobile-reach
* Perception of speed matters
* Thumb-reality of use https://t.co/XPIyrT90h9
“I have to force myself to remember that if I’m not getting anywhere (as hard as it may be to pry myself away from the screen), I need to stop, change my context, and gather new inputs.” https://t.co/bRAF4h8TrD
Embracing ambiguity is easier said than done. Here are 3 learning lessons from @IDEO's Marta Harding for staying calm in the face of uncertainty: https://t.co/Urguah6bbF
NEW GAME! Why do groups of people act smart, dumb, kind, cruel? An interactive guide to networks & humans:
THE WISDOM and/or MADNESS of CROWDS
😐 https://t.co/HHUwBxE3yX 😐
"Figurative language has the power to take dynamics that are difficult—or risky—to describe, and immediately offer an intuitive comparison." @molliewest + @h__brewer on using language to help your org become more collaborative + flexible: https://t.co/omHlw1nefJ via @Entrepreneur
"95% of all respondents believe that designers in technology start-ups need to be involved directly in the business side."
Future of Design in Start-Ups: 2017 https://t.co/bJvGnKR3R0
As designers, it's hard to be sure we've got the right answers—after all, our job is to help create a future that is, by definition, uncertain. So how can we get more comfortable with being uncomfortable? @martaharding shares 3 ways to navigate ambiguity: https://t.co/CbaXVQBub2
How do you design for a technology that you don't fully understand, for problems that don't exist yet? Here are 6 things we've learned in the past three years of running our tech-led design sprints, from CoLab R&D Studio Lead Becca Chacko: https://t.co/U7jHYSyNtz