🍞 Bevels + Baking = A perfect match in Toolbag.
Bake bevel-shaded normal, AO, & curvature maps directly with Toolbag's baker and jump straight into texturing.
🔗 Learn more: https://t.co/XfutJ9HfdF
3D Artist Carmen García provides a breakdown of her Caffè la mattina. In this article, Carmen talks about ref, blockout, high-poly, UVs, baking & texturing, wear & tear, materials, lighting & rendering.
https://t.co/MQTgcMEiLe
#GamesArtist#3D#PropArt
My 80 Level article is live! 🎉 Had a great time breaking down my latest personal project. Big thanks to @80Level for the opportunity!
Check it out!
https://t.co/7DebUusH9n
#3dart#gameart#gamedev
.@SargisSTG talked to us about the Piston Toy Gun project, discussing modeling and realistic texturing of the nostalgia-evoking toy prop using 3ds Max, Substance 3D Painter, Marmoset Toolbag, and Plasticity.
Read the interview: https://t.co/m8rEG8RnzN
Artur Artinian talked to us about the Path of the Pomegranates project, discussing conveying authentic Armenian culture in the scene and detailing gathering references, modeling, and texturing pomegranates and a church using Maya, Substance 3D, and Unreal Engine 5.
Read here: https://t.co/Kv0tgo696Q
📷Check out my new 3D Artwork – Piston Toy Gun
Wanted to break away from the usual firearms and create something more nostalgic this time!
🔗 Check it out: https://t.co/ayhT47yiYQ
@ArtStationHQ#madewithtoolbag#madewithsubstance#3d#gameart
It's weekly tip share time! This time we're looking at Unreal Engine Panner node😊
To get them all in one handy format visit our website: https://t.co/hWXVRwAKtc
#gamedev#gameart#tips
🍞 UDIM support is now available in Toolbag’s Bake Projects.
Bake high-resolution textures for multiple UDIM tiles simultaneously to achieve incredible levels of detail in the Toolbag 5 beta.
Start baking with UDIMs today: https://t.co/zR2vCfxsau