@ArtOfPilgrim@henningsanden Or keep the Snap Target on Grid and instead change the Snap Base to Active. It will act as if moving just one object, the main active one.
@KDBellerose@SunriseParasite@fermiidirac Proton is funding the French far right on YouTube:
https://t.co/qrZS612nEn
They also collaborate with the police and censored journalists at the request of an unspecified cybersecurity agency
@Jose_Molfino@MaterialXcg@RaphaelRau I would love to be able to do this in blender. I assume it isn't possible to do it physically accurate until OpenPBR is fully implemented?
@justinb75631302@Blender So you just pull a Motte and Bailey and all of a sudden it's about how grassroots and corporate the Blender Foundation is? Do you know what those words even mean? The BF is neither a political movement nor a registered corporation. You use so many words without saying anythingπ€·.
@thorn_neverwake@justinb75631302@Blender Looks to me like it is a fairly rare edge case that is still "open" and was considered as a fix to be added "when there is time for it". Doesn't seem like they discarded it, they just put it on the back burner due to limited time and work allocation.
@justinb75631302@Blender That is false.
A few users asked for .AVIF support, it was added; some users asked for dispersion, they are adding it and more; other users asked for GPU support in the compositor and they got it.
What specific requests were "discarded" in your eyes?
@friendorfoux333@dmvx_1629 Spotify's provided audio streams are well above transparency, you cannot notice any degradation. Fuck Spotify as a corporation and service, but their audio quality is not an issue.
@TheViscount8@SallyMayweather You have no idea what you are talking about, only the finest sterling silver for Flock cameras. It is durable and highly conductive to better preserve the quality of the gathered data. It would be a shame if someone ripped it all out and pawned it off for immense riches!
@robertrioux I don't know if what you are asking can be done, but I would press G, then Shift + Z to only move along X and Y, and then snap to the vertex above the one you have selected in the video.