Cinemotion is part of the August sale on the @UnrealEngine marketplace! I'm really proud of getting this into so many creators hands & hearing the lovely feedback: https://t.co/NEOhq3sPop #UnrealEngine
Hey all. Here’s my latest #VFX compositing showreel, featuring work from several Star Wars projects, The Batman, Avengers: Endgame, Jurassic World & more. I always love putting the work together as a reminder of why I love my job. Turn up & enjoy! 🪄 https://t.co/5k91cQqiDr
@IamSuperMassive Interesting about sequencer, def some weird gotchas. I’m planning some more advanced sequencer tutorials so always interested in addressing people headaches
@IamSuperMassive Yeah ARKit needs a lot of love to make it sing. But easy enough for entry level vtubing etc, which is great. You’ll love Vicon, still is the gold standard.
@Oddernod This is true for drama and close shots. Took me a long time to realise a dim close light isn’t the same as a brighter distant light, even if you normalise the source size. The inverse square falloff means close lights give inconsistent key level when subjects move about the shot.
@matdryhurst Yeah I think in 2021 ML broke out the lab and in to the studio. I’ve been testing usable, trainable ML in Unreal and it’s honestly so interesting and reachable for non-technical artists now. Even photoshop has semantic object segmentation, and it’s actually not bad.
@CineCaptures@Lochlan_Miller Looking great! I'll send you a copy of my camera motion assets if you fancy giving them a try at some point? https://t.co/BYBO7FuSsR
@santanderukhelp Spent 1.5hr on the phone to check on multiple escalations from solicitors over the past week. Can't get any clear info about when we'll hear back from u/writer. Was due to exchange last Friday, now tomorrow. Is anyone able to pro-actively look in to the case?
@santanderukhelp Hi, thanks for the response. Yes, this was why I asked. I wanted to know if there's anything, or anyone who can help progress this as we've run out of time.