Nearly 6 years in development and we can finally say it:
CLASH CUP TURBO WILL BE RELEASED TO THE WORLD 12.4.2020!!
#indiedev#gamedev#ScreenshotSaturday
Simple attack animation for non-artists like me (using @KenneyNL’s 1-Bit art).
Scale In and Fade Out Attack Sprite
Shake Enemy Position
Change Enemy Color
Damage Text
- Place on opposite side of Enemy
- Move Away and Fade Out
#screenshotsaturday#gamedev#indiedev
Adding more ui to the ability bar
- Yellow outline on use
- White outline if toggled on
- Global cooldown animation
- Little circles representing number of charges
#screenshotsaturday#gamedev#devlog#indiedev
@foolmoron Yeah it is. At the moment the dash is super simple with no client prediction. The user hits the dash button and it doesn’t increase in speed until the server receives the message and replies with the new position.
@adamgryu That makes sense. I loved your A Short Hike Postmortem! There was a lot of useful information and it was fantastic to see the process you went through. Thank you for the talk and the game!
@adamgryu I'm watching A Short Hike Postmortem and you show a collection of reusable scripts from past projects. I see that you have a public repo with the same scripts! But it seems like not many people know of it. Would you be ok with sharing your scripts with more gamedevs?