I was able to load a 10 million polygon photoscan of Ziggy in the @UnrealEngine. Using #UE5's Nanite meshes I was able to load 1000 instances of it at 60fps before I got bored. That's 10 billion polygons and it didn't even blink. It could have handled a lot more than this.
Lumen is fantastic😀. As you can see from the world outliner, there are no lights in this level. Just the emissive materials lighting the environment directly with Lumen! Super cool! #UE5
Want to jump right into our latest #controlrig and Sequencer updates in #UE5 Early Access? Check out the Animation Features in the release notes: https://t.co/MvRGPs1Glv
@danacowley Congrats Dana! Thanks for all you do! Wouldn't be where I'm at without your support along the way!This is our boy Colby, he turned 1 year old just two days ago!
I now have a website for various @UnrealEngine tutorials/content! This will largely cover C++, Multiplayer/Physics Programming, Tech Art etc.
Although it isn't quite ready, this first article has been useful for some folks - so here it is! #UE4#Gamedev
https://t.co/Bzdhh4q6na
#UE4#leveldesign quicktip!
When going from pen & paper to #blockout, don't underestimate the BSP pen tool. It's easy to draw complex shapes and lets you roughly block out your level in no time.
'Spacebar' places a vertex point, 'escape' removes and 'return' creates the shape.