@RumpDM@td10rpg He’s taken the site down and put it back up in the past. I have everything from the website backed up to Google Docs if you want it. I talk to him on substonk
@MikeOfUrf@LL_929@Dungeoneerhere I think this may have come up as well. Pretty sure Dubs revealed to us how many charges were in the staff upon the decision to absorb.
@Dungeoneerhere@LL_929 I think the confusion came from the fact that the staff had been used for multiple castings of fireball recently in-game. It was a gamble and the absorption exceeded the staff’s charges by 1.
@Thusundi Imagine going on vacation and finding bring out that while you were asleep someone played your dragon and killed two other faction leaders! #WinningSecrets
Imagine playing in a campaign where you sit down at the table and the campaign state is upended since last session. Imagine being a DM where your players hand you your dramatic plot beats on a silver platter. You don’t have to imagine when you #Braunstein!
“My rival, he try to steal my grandma. Beat me up in front of my friends, none help. Then dragon attack city. Attack is cover for rival trying to kill me. Now sentient psychic pterodactyls churn out misbegotten mutants to harass me. Too stupid to make up, really.”
“First of all, let’s just put it in the record that the claims being made about the dwelvemen are, shall we say, highly exaggerated. Word of these experiments — ALLEGED experiments, mind you, is entirely hearsay.”
#UMBROS#MaharRising
@TheBasicExpert1 I’ve been enjoying “Ancient Wargaming” by Tony Bath. Do you have any interest in participating in this campaign? I’m looking to keep this low time commitment.
Maybe I’m getting too big for my britches, but I can’t help myself. I’m running a historical Braunstein set in England, 865 AD.
Background, rules, and philosophy detailed below. Feedback welcome!
Maybe I’m getting too big for my britches, but I can’t help myself. I’m running a historical Braunstein set in England, 865 AD.
Background, rules, and philosophy detailed below. Feedback welcome!
In keeping with #BROSR philosophy, this will be a Type IV Braunstein, employing 1:1 time, GOSS & SEEN and docketing.
I’m excited to experiment with how these principles can be applied to strict wargames rather than adventure games, and hope to update with many game reports.
Chainmail provides a set of battle rules, but not campaign rules; rates of travel, domain management, character communication, and the passage of time are all prime examples of what Chainmail does not seek to do.