@so16gamedev just give players a budget of X points to spend on attachments, every attachment consumes points based on how powerful it is.
to make smaller builds more viable you could also give some benefit for not using all available points. like extra reload speed.
@Thunder_Owl Let me introduce my blueprint pilled gameplay. Took a long time but I still can't code C++ to save my life, so this was only possible thanks to blueprints😅
@Mystikart_ its clear a lot of work went into this, but gameplay wise I don't think you can justify the pricetag. you should reduce the price to around 5 bucks, at that level it should be a much easier sell.
@Jakob_Wahlberg i spoiled myself by reading what you are supposed to do to progress. it is so mundane that i pretty much lost all interest in playing it again...
@thomasmahler Isn't this just mouse acceleration with curve tweaks for gyros? Like couldn't you get the same result on mkb with a custom mouse acceleration curve?
@thomasmahler Well the press did their best to hype this to oblivion. I have not seen one honest preview of this, having played the press demo myself at Gamescom last year. I think you can't blame players if all they are being fed is hype.
@Jakob_Wahlberg@AlexRoseGames I think there is a bunch of science behind the NPS system that proves that people consider 7/10 to be a neutral rating. Like 7 people / 10 recommending a thing with binary readings also is considered neutral.