@thsottiaux sorry Tibo but atm openai it’s so far from claude, your models are incredibly slow, i’m a codex fan but man claude it’s 100% better and i can’t even reach my week limits there doing the same stuffs that i was doing in codex.
Put your heart into your game. Build a story that makes people feel something.
Explore human emotions—how people feel, how they think, and what drives their actions. Use that to bring your world and characters to life.
And most importantly, ask yourself:
Are you enjoying your own game?
What do you feel is still missing?
I think there are people out there who share your taste and would enjoy your game.
But before committing to a full game, I’d do some research, flesh out the concept and story, and let a few people try a small playable version.
Ask what they enjoyed, what they’d change, and how the experience made them feel. That feedback will tell you a lot more than people just saying they like the art.
That’s what I’d do—and it’s actually what I’m doing with my own game right now.
Before getting started, I looked at successful games in the same genre to understand what made them work, then adapted those ideas to my own project.
It’s like starting with a cake recipe you know works, then improving it and adding your own twist.