https://t.co/Yij17J0O5T
Seated, hands-free, accessible locomotion. More in the works too. Also, on the lookout for a demo partner to work with. Want some eyeballs on your game/experience? UE4 preferred but not required. Shoot us a note: [email protected]#VR#UE4#gamedev
On Thursday 11th I will join @XR_Bootcamp in a Free master class about our work at @MSFTResearch. I will briefly introduce work in areas raging from Haptics to Avatars and dedicate a larger portion to my latest effort on Locomotion Vault.
Register here:
https://t.co/MmjDDVz10T
Looking to have a few quick conversations with #VR game devs that are using Unreal. If your game has a big map and #locomotion is something you have been thinking through, let’s talk! DMs open.
Thought: FB/Oculus holds 45% of the share of headsets on Steam and Valve's Index holds 14%. Let's say the average Oculus headset is $400 and the average Index is $750. By revenue, then, Index has 26% share, which is surprising considering its cost and it's only a year old.
@philcsf Oh no! So you are probably (and unfortunately) the best judge on all locomotion matters right now. What a terrible super power (it is super sensing in a way).