Just updated the kunai mechanic in Glitch Metropolis.
Instead of being a timed power-up, kunai are now player-controlled throws, and early playtesting suggests it makes the combat loop much more enjoyable.
I’m looking for a few more VR players who enjoy giving feedback and helping shape games during development.
#gamedev #indiedev #vrgaming
This indie dev is making a game where you are a pigeon searching for your soulmate across life-size replicas of real cities
- Get rejected thousands of times
- 100,000+ autonomous pigeon NPCs
- Screensaver mode to birdwatch
It's called Pigeon: A Love Story. Would you play this?
Working on my new game Glitch Metropolis and wanted to share a look at one of the current levels.
Punch enemies, dodge bullets, evade lasers, and grab katanas to slice through enemies (and even cut incoming bullets).
Looking for a few more VR playtesters. Interested? Let me know below or DM me. ⚔️🥽
#VRGaming #IndieGameDev #VRDev #Playtesting
I am sharing the first footage of my second VR game called Glitch Metropolis. It's a VR action game set in brutalist dystopian environments using time manipulation mechanics. Any feedback is much appreciated. #VRDev#IndieDev#Gamedev#Quest3#VR
@AmigaGuruBlog Thank you very much! Initially I only focus on quest launch. If it does get some traction, port is the first thing I'll focus on. Steam Frame first, then playstation and pcvr.
@RavenVRScout Well i am inspired with superhot mechanic where time moves as you do, however the mechanic itself is different and in other levels i will switch different time modes during level, so the minimum and maximum time dilation and interpolation speeds will change.
@VirtuaReporter Also now that you said it, if it would be drone mechanism inside those masks, I could just use pipe air VFX occasionally when it changes the movement and that would create that less abstract more technological effect... I might try that :D
@VirtuaReporter Thats not a bad idea. So the masks would have the drone mechanism inside the metal or you would change the model a bit so the propellers would be visible? Also my main reference is comic Blame! so I actually dont want cyberpunk, more like ancient civilisation/brutalism
We at Typico Games are working on a brand new VR climbing game. We just made a prototype for a Prague venue and I personally am excited for the early reviews. Here is an uncut recording of a gameplay of a demo…