We’re excited to announce our new partnership with our French friends at ECDC! 🇫🇷 Together, we’re bringing the “Home Alone Game Summit” game jam to Bahrain 🇧🇭 and MENA!
You can join the jam and watch the full video on Discord using this link:
https://t.co/NJjhgVKcyx
Good luck!
It was such an honor to meet Jason Rocca and Kristian Roberts, veterans of the gaming industry. So much love and support from them to the UDS community and a lot of knowledge sharing!
See you again soon!
#gamedev#nordicity#support#Indie#indiestudio#gaming#community#unity
🎉 We're celebrating all the amazing things achieved by our content creators in 2019 in this year's first Community Component blog!
Check it out:
https://t.co/oZeqlCDBqQ
#UnityTips You can use a scriptable object to store settings for your project and have it change the objects in real time in the editor.
In our example it changes colors in the UI. A fast to change all your scenes and all the objects. Code in answer ⬇️
#gamedev#indiedev#unity3d
Hey Friends,
I've just uploaded the second video in my series about Learning Shaders in @unity3d - This one covers the basics of Surface Shaders in under 5 minutes!
https://t.co/SC46N1UO9S
#madewithunity#gamedev#unity3d
Realtime "plexus" mesh generation between particles based on proximity in #Unity3D (similar to the After Effects plugin). UV-mapped and all! #MadeWithUnity#GameDev#ProceduralArt 😊
آخر ١٢ ساعة للمشاركة والفوز ببرنامج تدريبي صيفي في بريطانيا في استديو @mediamolecule مطوّر لعبة دريمز القادمة.
لا تركز على الانتهاء أو التفاني في الجودة، الشغل ما ينتهي. وصّل الفكرة والإبداع وتوكل.
https://t.co/2L7wYR0eDP
فرصة للتدريب عند استديو @mediamolecule مطوري اللعبة الخيالية Dreams!
المسابقة عبارة عن جيم جام مدته 10 أيام يبدأ الآن!
مين فيكم يقدر يصمم ويتخيّل أبدع عالم وأبدع مرحلة وأبدع خريطة للعبة؟
https://t.co/wGkBoWQzjN
Using your own custom Renderer with the Lightweight Render Pipeline is super duper easy!
To create your own go to Create > Rendering > Lightweight RP > Forward Renderer.
Here I'm using my custom render to overwrite how the mage renders to depth, super handy for UI. #UnityTips
Email with the gender and number as the subject that you’d like to audition for. Feel free to submit multiple takes! Descriptions:
Male/Female 1: Scared, stressed and placed in a dark empty area saying the lines “Hello? Is anyone there?” and “I’m okay, I’m okay, I’m okay” (1/2)
Here's a little trick I've been using to render the ocean in A Short Hike! The water is just a plane that follows the player around. The texture and vertex animations are all done in world space! #madewithunity#gamedev