Getting the Hydra test rig ready. This is purely a functional test to try out procedural animations and the setup for a IK. Mesh is still rough so it has bad topo and quick bone weighting but If all goes well with the proof of concept it's full steam ahead!
#gamedev#Blender3d
Working a bit more on clouds, trying to get that puffy look, I think I may have stumbled upon a neat sneaky little trick... #gamedev#unity3d#gameart#madewithunity
The protagonist in Death in the Water 2 that will take on the horrors of the deep. Substance Painter allows for incredible texturing results quickly. It's my go-to texturing tool #substancepainter#gamedev#unity3d
Added a new Chaingun aka the Poseidon
Changed the handgun and shotgun to give a more consistent feel with the black and yellow
Tweaked some of the visuals & SFX as well
#MadeWithUnity#GameDevelopment
Lets-a-go! It's #UnityTips Tuesday and I'm so excited to share a new tutorial!
Let's learn how to create a responsive jump with multiple trajectories, animations, framerate independence and more!✨
🔗: https://t.co/BvbXsR6qVn
#Unity3d#madeWithUnity#gamedev#indiedev@unity3d
We're at 68% of the minimum funding goal for building #BEWARE . Help me finish this unique game by alleviating the financial stress, retweeting & mentioning @ pistonhead millionaires & really everyone you think would enjoy playing and supporting it 🆘📢❤️
https://t.co/sMTeOlOA76