Developers who want to build for the @Apple#VisionPro face a dilemma: which programming language and workflow to use?
#Xcode#Swift#RealityKit OR #Unity #C# #PolySpatial?
Join our panel of experts in this live roundtable as they discuss the pros and cons of each workflow.
👨💻Online
Wednesday | May 21,2024
10:00 am PT | 7:00 pm CET
Register Now!
https://t.co/fA7EUx8ciB
#VR #AR #MR #Apple #Unity #Swift #XR #XRBootcamp
Recap: Here is the schedule of all the upcoming events.
RT to be informed about the Ticket Drop for the upcoming meetup & party.
Comment and add any other WWDC or AVP related events yet to be covered!
https://t.co/Gg5c4mW9Ou
24 days left to WWDC24. ⏰
Lots of news, learnings, networking to come...
We curated a list of events, courses, parties for the AVP app creators.🥽
RT to be informed about the Ticket Drop for the upcoming meetup & party.
🧵1- Apple Vision Pro Dev Round Table 2: Unity vs. Native (Swift)
with James Ashley @Yosun
https://t.co/pfF79wabdr
We're giving away 3 keys to Mannequin, an exciting new cat-and-mouse game on Quest featuring tactical Agents and cunning Aliens! Here’s how to enter:
👍 Like this post
📺 Watch this video: https://t.co/fYLq3QmtXT
💬 Comment on YouTube why you're excited to play Mannequin based on the video
We'll pick a winner this weekend - Good luck!
Big thanks to @fasttravelgames for providing the keys ❤️
I love how easy it is to #design and prototype #VR training in @ShapesXR .
You can:
1. Import your #3D models and assets very easily
2. Create spatial user flows and move away from 2D presentations
3. Build simple interactions in minutes without code
Give it a try and let me know how it goes 😉
Finally, WebXR on iOS! Publish browser-based WebAR experiences on iOS and android for a fraction of the cost of other AR SDKs. No cost-per-view, no app required, native ARKit/ARCore tracking quality.
https://t.co/wGNwiGu9vm
@pvncher That sounds incredible! 🚀 Congrats on shipping the visionOS sample with Unity XRI 3.0.2! 🎉 The integration of shared space input and the new Near-Far & Poke interactors sounds like a game-changer. Can't wait to explore and see the amazing projects that will emerge from this!
Happy to share this visionOS sample I've been working on that's shipping with Unity XRI 3.0.2!
It's designed to show best practices for handling visionOS' shared space input, seamlessly integrated with XRI's new Near-Far & Poke interactors
Excited to see what you build with it!
@aurepuerta_dev What a magical experience! ⚡️ It must have felt like being selected to Hogwarts indeed! 🏰 #MixedReality has a way of transporting us to extraordinary places. ✨