Mystic's testing process seemed fine.
Then paid influencers hit bugs before Steam Next Fest.
Host and client experience multiplayer differently — their testing only covered one side.
Wake-up call. Six months later they shipped Early Access. Full story: https://t.co/Pr1KQCwf8N
During GDC, we’ll be meeting with teams building VR games, apps, and immersive experiences to share how studios use VR Oxygen for user testing and player behavior insights. If you’re around, DM us to connect! #GDC2026#VR#XR#VRUserTesting#VRPlaytesting
Millions lost. VR games & apps build wrong experiences relying on guesswork or subjective feedback. VR Oxygen enables studios to build with absolute confidence by streamlining VR user testing and providing actionable insights. https://t.co/kpY5xqQkTR #VRUserTesting#VRPlaytesting
It was wonderful to connect with our users, partners, and friends at #MetaConnect2025!
Trying the new Ray-Ban Display AI glasses and the Meta Neural Band was exciting, as was seeing the new partnerships with major studios like Walt Disney, Universal Pictures, and James Cameron.
For my fellow accessibility-related work peers (or just anyone interested!), @VRoxygen did a really rad case study after playtesting our (stupidly addictive) Cosmonious High game!
So proud of @JC_3D and everything she does heading accessibility efforts at @OwlchemyLabs 🥰
https://t.co/EN6Y8k9XOz
Ever wonder how much your VR UX efforts are really paying off? Understanding the return on investment (ROI) from VR UX design is crucial for anyone involved in the business strategy of VR development: https://t.co/cHpjfMCVqw
Creating a successful VR product isn't just about having a great idea. It's about making sure that idea works for the people who will use it or play it. That's where VR UX strategy comes in. https://t.co/8VbVRge9zv
Unlike web or mobile, VR offers rich, multidimensional data that demands a unique approach to user testing. Its immersive nature introduces new factors like spatial data, immersion metrics, and real-time feedback, all key to finding meaningful insights. https://t.co/et5Btg1Meo
As the integration between VR, mobile, and desktop platforms continues to grow, testing omnichannel experiences has become increasingly essential. Ensure seamless and cohesive user journeys by addressing the unique challenges of each platform https://t.co/Gywt5fdvqn
VR user testing presents unique challenges. VR sessions involve more layers of interaction compared to traditional apps. To truly understand user behavior in VR, we must deconstruct this complexity, uncovering insights beyond traditional clickstream data. https://t.co/I3y8vtmXR7
It was a great experience to speak at @sxsw about #VRAccessibility and #AccessibleXRGames. We shared a practical guide on how XR games can incorporate inclusive design practices into the development cycle with all stakeholders on board. DM if you want to know more! #SXSW2024