Hey Game Tools Devs, are u ready for #GDC23?!
I have scoured the conference program and handpicked a list of sessions sure to excite you.
Delve deep into the world of game development tools and emerge with insights, inspiration, and practical know-how.
https://t.co/ze6QX9Z8pz
GDC Tool Summit is back! @adastley is telling everyone about how Call of Duty deals with Terabytes of data hour-by-hour in data centers around the world with “indy” 🚀 #WhyDidItHaveToBeSnakes
My notes for
Technical Issues in Tools Development Roundtables, hosted by @gorlak
https://t.co/ZyG0Qu0Oi6
https://t.co/e9XRY9svva
https://t.co/LnVdIV5rXP
Tools Design Roundtables, hosted by @davidlightbown
https://t.co/yyqS9nk4VA
https://t.co/xSMhLRKz1s
This is going to be fun and informative (🤞)
Thanks to @wadetb and mivance for their foundational work on the format at ATVI summits. We probably won’t do it justice as theirs was so so good.
GameDev Tools Weekly - Issue 11 — April 26th, 2021
Nonlinear undo, organizing your code with a canvas, is there a decline of in-house engine development? and more
https://t.co/lH2Pq0QLiH
GameDev Tools weekly - Issue 10
List of 600+ open-source tools for game dev, C++ tool fair, how you can improve the 3D Manipulator Gizmo and more!
https://t.co/zYoqgp7T9K
GameDev Tools weekly - Issue 9
Introducing Hot Tools Jobs section for the first time!
Plus a lot of love for C++ ecosystem: AddressSanitizer in VS, ThreadSanitizer How-To, Compiling C++ from CLI, writing C++ plugins for Maya and more!
https://t.co/FO0e08q7cC
My talk on the today and tomorrow of ML in games development
I give a brief overview of how to think about ML, go over some public examples of ML used in game production and finally share a list of projects that I find promising for what might be next!
https://t.co/HSXyBy1HKk
@VictorStepanov@ourmachinery yes, but if you want to try yourself, terrain can be created following these steps posted on discord(https://t.co/55cusqXkX6), and for clouds I created a fbm shader node and did something similar of clouds example of https://t.co/ksWD2F1KTt using creation graphs.