Well, guess those new terms are the final nail in this coffin. Here's where to find me. I'll be amalgamating my YouTube, art and game dev into just the one account going forwards too.
Getting the demo onto @Steam has been a lot more involved than getting it onto @itchio, but I think I've figured it all out and we're finally in the review queue! Thanks for your continued patience, everyone.
I've just uploaded a new #devLog for my #indieGame#CrisisIsland. It talks about my motivations for becoming a #soloDev and my experiences exhibiting the game at @NottsVge.
You can watch the video here: https://t.co/zr7s4w1xw7
Great news! #CrisisIsland now has a free public demo that can be downloaded from its @itchio page! https://t.co/8v5FHqZwFo
I'm hoping to bring the same demo to the @Steam page... once I figure out how. There's a lot of documentation!
#indieGame#unity2d#soloDev#freeDemo
You asked, I did! #CrisisIsland now has an @itchio page! https://t.co/8v5FHr04uW
I also updated the @Steam page with new screenshots: https://t.co/98rxc5K3Ll
Keep an eye out over the next week or so for the public release of the demo! #indieGames#soloDev#unity
Of course, it couldn't have happened without the incredible efforts of @debugorg. Go support them by buying @debugmagazine! Likewise, @thesegaguru deserves heaps of praise, go watch his YouTube videos, especially his coverage of fan made ports to the Dreamcast.
Had an amazing time at @NottsVge. Thank you to everyone who tried out #CrisisIsland. Got myself a little to-do list:
1. Add a skip cutscene button
2. Fix the reload notification appearing when it shouldn't
3. Setup an @itchio page
4. Get the demo up on the @Steam and Itch pages