Dear #IndieDev or #GameDev -- please take my one question poll. Also, please retweet and share. (I don't usually beg for retweets, but I'd really like a significant number of responses.)
https://t.co/kqRnD0wkyE
Hey everyone. My friend Syrilian is trying the streaming thing. If you're interested in @HuntShowdown, maybe check out his channel. He's streaming right now: https://t.co/GpKfvQ5bv1
@PirateSoftware I just watched https://t.co/ek07SHP2qY. I like your thoughts. I agree with your stance. Alternative solution: require companies to release their server into the public domain when shutting down paid services. (That's complicated sometimes, yes) Thoughts?
When kids dream of #indiedev, they dream of how their #indiegame will work ... not the problems that must be solved to make it work. Floating point precision is one of those problems, particularly with "infinite" worlds.
Congrats to @pat_level17 on solving it and making it work!
No more problems with floating-point precision! The player never leaves a fixed box, so the (x, y) coordinates are never larger than about 200. This video has the camera detached from the ship to show the effect.
#indiedev#gamedev#indiegame#indiegamedev#babylonjs
@TheBergGame Not at all. This is awesome and it's the exact type of thing I like celebrating in the #IndeDev community. Tech that's working, and a demo of how it works is always valuable by me.
Yeah, I need to do smoking chimneys soon too. Mine's 2D. I'm torn between animated UVs or particles. I'll probably wind up with a combo of the two. It's the little things like this that bring a scene to life.
#IndieGame#IndieDev
Know what's cooler than a bubble shader? A tutorial on making bubble shaders! Thank you so much @jettelly for putting this together. It's awesome.
Tutorial: https://t.co/4BCpKPLwmG
Patreon: https://t.co/TiUXXwjOCm
#indiegame#indieDev
Looks good. Congrats on the progress.
Also, I'm glad you called out the camera. That feels really good, but I wouldn't have taken note if you hadn't said something.
Some cool weather systems going on here. I like how the muted lighting reinforces the audio FX and SFX for the rain. And bonus points for reactive vegetation.
This is Afraid by @ShadowxRyuu with @gamaddictstudio. #IndieGame#IndieDev
AI and Games is back! I'm taking a look at @PlayUnexplored by @LudomotionGames.
The game has a unique procedural level generator that builds cycles of gameplay that are translated into playable dungeons.
FULL VIDEO: https://t.co/K5UICcEBLq
#indiegame#gamedev#indiedev
This dither shader. I'm in love. So simple, so old-school, so why didn't I use it this way before?
#gamedev#gameart#indiedev#indiedevhour
(No internet in town all day yesterday, so I'm not counting this #screenshotsaturday late.)