This week we're warming up for the Epic AI MegaJam, 12–15 Nov.
We're entering with WispOS: one game, built in Unreal by talking to Wisper.
We'll post how it goes. The good builds and the broken ones.
Closed beta, running now: https://t.co/MAfOyjmjfi
@DannyLimanseta@playVoyage a DM that builds the room as the party walks in is the dream. how do you keep it from forgetting the tavern it made an hour ago?
Week one of the WispOS closed beta.
7 new versions went out in 7 days.
Thank you for breaking it.
Closed beta, running now. Sign up: https://t.co/aqA5gBVqS1
@Dmardaytripper vibe coding for the jaguar on real hardware was not on my bingo card today. emulator first, or straight onto the game drive every build?
@gourav_io@claudeai@threejs zombies that climb is where it stops being a tech demo. did claude get the climbing right, or did you end up tuning the pathing by hand?
Making a game in Blender? Or Unity?
Don't start over. Keep your project and tell Wisper what you want next: "Make it dusk. Build a campfire."
She works inside the tools you use.
Free to use. You bring the AI.
Sign up at https://t.co/JhhkiYkA7w
@_chuckyc fog that only shows up some mornings is the good kind of detail. do players get anything for being out early, or is it just there for whoever catches it?
@Stefan_3D_AI feeding it your own skeleton is the part i care about. does the paper say what the cloth bones do when your old clips don't know they exist?
@seflless "the hard work was borrowed" is the most honest line i've read about agents all week. after changing it a bunch, how much of Tetra feels like yours now?
@Pumpnasterr 5,165 versions in 2 weeks is a number i believe more than any trailer. when people called it clunky, what did you change first, the heroes or the controls?