Hello all! I am currently looking for a job as a Technical Animator / Character Rigger / TD! I am a mid-level artist and would love the opportunity to learn! If anyone has any leads, that would mean the world to me! Thank you in advance :3
https://t.co/yfYf45lPJd
Michelle's proof of concept is out!
I'll share more details on how we achieved the look by combining CelShading, Hatching lines, Weighted Outlines, Painted (and Procedural) Stylized Normals and Motion Smearing.
Check the thread for the result and breakdown🧵
#unrealengine#ue5 #stylizedart #realtime #3dcg #shaders #techart #technicalart #niagaravfx #realtimeVFX
@BrantleyDavon lol yea I get it, the grace area essentially acts as the pause menu. Nothing happens to you while you're there. There's an option if you hold the up button and select the grace icon it will instant transmission you to one, at cost of runes though lool.
Hello, I am releasing my ZPlugin Dynamic SubDivision Tools.
I work with Dynamic SubDivisions a lot and I wondered if there was a way to turn them off/on for all subtools and make adjustments.
I hope you all enjoy it!
https://t.co/IHbHjgQq8r
Happy #PortfolioDay 🍄
I’m Wellington and I’m a Junior Character Artist at K9 Digital 🐾. I love creating ‘realistic’ characters and experimenting with different pipelines!
Hey #PortfolioDay !
✨My name is Ali, and I am a character artist from the US looking for my first role in the games industry!✨
🖼️ https://t.co/WBGJJVSBnW