Hi everyone! I made some procedural hard surface design in #houdini and I'm pretty happy the the final result. I tested with 72 variations and those ones are my favourites.
I've started a series of free tutorials on how to setup characters and scene in @UnrealEngine for VFX artist. It's for people who are starting out and would like to learn more about VFX scene setup
Playlist link https://t.co/pAQe6GQ9BP
#gamedev#UE4#realtimevfx#VFXFriday
Rime Fire Study I did in Unity, using Amplify Shader Editor, and breakdown based off the 'VFX in RiME' talk by @simonschreibt#realtimeVFX#stylized#unity3d
https://t.co/LrMqStghzc
Here's a lava shader I did for @PlayGodfall, vert painted flow map, distance fields affect the flowmap, with another tiling, panning flowmap for good luck
Some cloud experiments continued from #UE5#PS5 demo; here showing Flowmaps-3D function from 4.26. The Clouds are made from Curve Assets + hand painted density & flowmaps. Paint thunderstorms! Now as twitter video. Examples will be included in 4.26
#UE4#realtimevfx#cloudscape
I'm posting it FOR REAL!!
This is my first ever reel and I'm so happy to finally post it!
I made it during quarantine and I'm so glad I had the chance to learn this much and met many nice people!
Huge thanks to @VFXApprentice, awesome course!
#VFX#UE4#realtimeVFX
I added clouds! I like them a lot. Also switched to HDRP which was a pain. I want to start adding more animals like a dolphin or a fox. Let me know what animals you would like to see next! #unity3d#gamedev#BlackArtist#indiedev