@Volke__ I uninstalled WT back in 2018 because it had already turned into unrealistic irredeemable garbage. I truly cannot comprehend how anyone still plays this.
@bayraktar_1love Fuze failure happens quite often, but then the clueless idiots on the ground think their adhoc "armor" was what saved them. And then you end up with shit like "wooden armor, cardboard armor, anti-drone cage".
@Pipe_Sm0ker@Sam_Cranny@OperatoreAlpha The average Soviet grunt in 1966 was about 174cm tall. You'd have to reduce their height by at least 10cm to make sitting in the BMP-1 bearable.
@hw97karbine@VoicesofWW2 That was the case for every AT gun of that weight range. But with the Pak 43 the crew didn't have to stay clear and fire the gun with a cord like the Soviets had to do with the BS-3. The recoil was just stable enough to allow for the gunner to remain seated and track the target.
@MilHistNow Then a couple months later the Soviet liberators will proceed to rape and pillage their way through Poland, causing more casualties and destruction in a single march than Germany did throughout the entire occupation.
Good work, Poland.
@IronIntOfficial Parallax textures achieved the exact same thing and a potato could handle them. Meanwhile we also had destructible environments.
Modern soydevs could never recreate 2007 - 2011s games, they literally lack the knowhow.
@offcletus@trip_to_valkiri In practice it was always just artillery. The recoil is so immense that the gunner cannot stay behind the gun at the moment of firing. What this means is that you cannot really hit moving targets unless you get extremely lucky.