Using @Kling_ai to make an intro video for my @phaser_ game intro, trying to keep the retro sidescroller vibe for the video.
This project was made for #JabaliCreatorsLeague - @jabali_ai.
Would love to hear some feedback on the demo: https://t.co/XOqpzUQdCW
@jabali_ai is hosting a free 48-hour cricket game jam this weekend (May 22–24) and giving everyone full Jabali Studio Ultra access + credit refreshes the entire weekend, no strings attached
Registrations are happening on: https://t.co/VoiE8Q8v6v
The top 10 get Ultra for a month and get automatically entered into our JCL judges panel stage where there's a PS5 up for grabs
The studio has some really cool features you can test out: multiplayer out of the box, @phaser_ , @threejs , and @godotengine support, MCP integration, agent skills, built-in image gen, and Bali our AI producer handling code, assets, and systems as you go.
Here's what someone built with it in a weekend :
Literally lesson 1 in art school is to copy someone's painting exactly. that's the whole point.
It's the same shit as us copying code from each other, artists just seem to think they are transcendental and their skill is an immaculate super power.
@BeanJuiceStudio PROGRAMMING is not stolen art... these "Artists" don't understand that. EVERY programmer is copy/pasting libraries and functions and things from elsewhere.
We can even #include headers so that we can use OTHER PEOPLE'S CODE.
Almost reeks of "misery loves company".
Updated my @levelsio#vibejam entry with some ship combat.
Experimenting with a mix of turn based combat + real time action phase to keep things interesting!
This games uses no 3d models, everything on screen is @threejs geometry, organized in code by AI
Updated my @levelsio#vibejam entry with some ship combat.
Experimenting with a mix of turn based combat + real time action phase to keep things interesting!
This games uses no 3d models, everything on screen is @threejs geometry, organized in code by AI
AI haters are a very entertaining bunch.
It’s really funny seeing them struggle between pretending not to care, then proceding to have a meltdown about everything.
Starting to work on my entry for @levelsio#vibejam
As usual for my projects, I'm using @threejs and no 3d models, all of these are procedurally generated assets, with @jabali_ai IDE.
Next step: Ship combat!
Starting to work on my entry for @levelsio#vibejam
As usual for my projects, I'm using @threejs and no 3d models, all of these are procedurally generated assets, with @jabali_ai IDE.
Next step: Ship combat!
Procedural AI assets go hard if you know how to prompt.
Every single thing in this scene is generated in code: Trees, rocks, character, sky. And the code itself is written by AI.
What a time to be a game developer.