just installed the first DreamPark vending machine at Dave & Busters Hollywood turning the entire arcade floor into a game! This was just an idea one month ago and now it’s at a major arcade
@AnalogDreamDev I spent a lot of time exploring morrowind so yes the journal and ambient dungeon vibe feels like home. I also hope the music stays like this, feels fresh
Claude just wrote me: "What I'd not do: <technical response>. That's theme-park infrastructure for a lemonade stand." This AI really knows how to relate to me.
We’re opening the Editor to EVERYONE 🤝
For 20 years, the Unity Editor is where a whole generation of games has taken shape. But a game isn’t built in the Editor alone.
That’s why we’re building an API and set of services that open a Unity production to the tools, roles, and agents around it - no full Editor access required. Preview the real game, automate from the terminal, and use whatever tool fits the job.
Now available in closed beta.
@Jonathan_Blow skeptical of the game based on previews like this thinking the art style was a bit scattered and pushing/pulling objects wasn't that fun
however trying the demo, hearing the characters speak and unfurl this mysterious world one tile at a time, SO captivating. Your best work yet
WAIT. THIS IS SO GOOD 🤯
Team builds an AR air hockey on @specs. The puck is digital, stopped by a real Vector robot.
"A robot is a huge pile of data you can't see. AR is the first interface that lets you just look at it."
@pt_pavlo@stspanho@specsfordevs#SPECS
@David_Jagneaux Good article, happy to hear he’s doing well post-boss key. Reminds me of the Brendan Frazier interview just before he turned a huge new chapter in his career. I also see gameplay in everyday things which took me into AR games, maybe that’s what’s next up for him